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Old June 30th, 2004, 06:12 AM
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Starhawk Starhawk is offline
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Default Pirates, Marauders, Smugglers (A possible SEV Suggestion).

Because many people may or may not read my post on "Fleet Composition" and to keep that from getting locked for OT.

Now here is my question, how many people would like to see pirates, maruaders and smugglers added to a space strategy game?

I would have absolutely loved this kind of thing for space empires as a sort of random event thing Because it would add so much depth to the game in the ways of strategy, thought and overall roleplay taking place.

Here are the ideas I had for the seperate catagories:

Pirates: The basic pirate type individuals usually in small lightly armed vessels designed to board and capture enemy ships for the booty, some of these guys may have battleships or dreads but for the most part they should have frigates up to cruiser. But anyway they have no planets under their control and only invade planets long enough to rob them of valuable material "say having a strip mining ability that reduces the planetary value and of course population." However they would usually not prefer to engage an armed warship and if they saw one would likely do that AI run away thing.

Marauders: These guys are pirates on steroids, they control a squadron of warships that can vary greatly in size and technological ability, they raid planets and will occupy them amd use the population as slave labor, a Marauder fleet that does not have the ability to capture a planet (say they lost their troop ships to Planetary platforms) will just rob it of materials and may either move on or glass the colony it all depends. But unlike most pirates when a marauder fleet attacks it should require the use of a squadron of Capital ships to neutralize them and maybe even a troop ship or two to retake any Marauder enslaved worlds.

Smugglers: These guys usually control lightly armed ships and just land on your worlds and steal resources from your treasury, You'd have to use intelligence to spot smuggler rings and dispatch a ship or two accordingly to the planet or system with the smugglers and use "whatever force necessary" to eliminate the smuggling problem or it may even become a system wide problem where you would need to bring in battleships and the like to neutralize the smugglers.

Either way my question is would this be possible to program into a game like the SE games and if so would it be popular to others or is it just to people like me who would love to actually have that kind of thing going on so that it's not always a good idea to leave a system defensless when you are crunching that Last enemy colony under your jackboots .

And this is also a Q&A sort of thread so please give me your opinions on how these things could better work and how you'd like to see them or hey if you really want you can just tell me to bugger off lol (please don't ).

[ June 30, 2004, 05:17: Message edited by: Starhawk ]
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