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Old July 9th, 2004, 12:23 AM
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Default Re: Stupid troop transports that don\'t drop troops...

Quote:
Originally posted by Roanon:
Does it work with drop troops / point blank maybe? I guess the optimum range strategy is chosen for this ship if it is not directly adjacent to the planet, and makes sure the ship stays out of range, forcing it to choose optimum again next move - ad infinitum. If dropping troops doesn't even work with drop/drop strategy, then there is something stupid hardcoded (I never tried to mix troop transports with weapons other than PDs, and this worked), and only Aaron could answer it - and, hopefully, do it better in SEV.

If there are weapon platforms on a planet, troop transports will not drop as long as there are warships present, letting these attack the WPs first (and maybe glass the planet). This utterly stupid behaviour is hard-coded, it is just not possible to land troops screened by warships and capture the planet unglassed despite a few functioning WPs. Only if the transport is not stacked with warships, it will try to drop the troops running the gauntlet against the WPs.
As to really "forcing" a particular type of activity by modifying a strategy, I should tell you of my dismal results in a vain effort to get my ships to attack the nearest ships without regard to anything else (I coded nearest, nearest, nearest, well, you get the point). I just KNEW they would attack anything near them but they wandered around aimlessly! Go figure.

As to warships being in the area...I'm pretty sure Geo captured a planet of mine in a game when I had weapon sats still active. If I am remembering correctly, makes me wonder why there would be a difference between having sats around and ships around.
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