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Old July 12th, 2004, 04:50 PM
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Default SE: V expanded ground combat

Will a better ground combat mode be added? I'd like the combat to be kind of a mini Version of Panzer General or Master of Magic. Units have different advantages and disadvantages that can be modified by adding equipment. These are some of the unit types I'd like to see:

-artilary (good distance attack, week deffense)
-tanks & grav tanks (high attack and defense, week on urban attacks)
-infantry (cheap cost, good defense in urban/fortified areas)
-Battle Droids (very cheap, poor att/def, high hitpoints)
-milita (cheap units, moderate defense)
-mobile infantry (starship troopers)(equal to paratroops)
-battle armor infantry (think 40k Space Marines)(high att/def, high hit points, expensive)
-fighters & bombers (what ever comes with your carrier)(support, cannot occupy territory)
-Battle Mechs (slow, expensive, high att, moderate def, multiple role)
-Battle Titans (very slow, bigger than Mech, walking fortress, extremely expensive, fear bonus)
-special commando units (stealth, can distroy one target only)

Battle map is of the planet with structure taking up a square. They provide defensive bonus per structor type. They battle out for 10 rounds until there is one winner. Then attacker can either leave to transports, stay until next turn, etc. Of course you could alway let the computer fight the battle for you.
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