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Old March 28th, 2001, 02:08 AM

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Default Spinal Mounted Guns

Here's my idea for a massive gun which can only be mounted in a Baseship.
I have looked at the comparsion to other Massive mounted guns in a Baseship to get the damage and rate right, I think.
Notice that you have to increase the tech level to 12 for HEW.

Name := Spinal Mount I
Description := Massive energy forming Baseship mounted gun.
Pic Num := 226
Tonnage Space Taken := 1300
Tonnage Structure := 300
Cost Minerals := 10000
Cost Organics := 1000
Cost Radioactives := 5000
Vehicle Type := Ship
Supply Amount Used := 2000
Restrictions := None
General Group := Weapons
Family := 4045
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 10
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 0 0 0 0 0 0 8000 8000 8000 8000 8000 8000 8000 6000 6000 4000 0 0 0 0
Weapon Damage Type := Skips All Shields
Weapon Reload Rate := 5
Weapon Display Type := Torp
Weapon Display := 26
Weapon Modifier := 0
Weapon Sound := ppbeam.wav
Weapon Family := 40

Name := Spinal Mount II
Description := Massive energy forming Baseship mounted gun.
Pic Num := 226
Tonnage Space Taken := 1300
Tonnage Structure := 300
Cost Minerals := 10000
Cost Organics := 1000
Cost Radioactives := 5000
Vehicle Type := Ship
Supply Amount Used := 2000
Restrictions := None
General Group := Weapons
Family := 4045
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 11
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 0 0 0 0 0 0 10000 10000 10000 10000 10000 10000 10000 8000 8000 5000 0 0 0 0
Weapon Damage Type := Skips All Shields
Weapon Reload Rate := 5
Weapon Display Type := Torp
Weapon Display := 26
Weapon Modifier := 0
Weapon Sound := ppbeam.wav
Weapon Family := 40

Name := Spinal Mount III
Description := Massive energy forming Baseship mounted gun.
Pic Num := 226
Tonnage Space Taken := 1300
Tonnage Structure := 300
Cost Minerals := 10000
Cost Organics := 1000
Cost Radioactives := 5000
Vehicle Type := Ship
Supply Amount Used := 2000
Restrictions := None
General Group := Weapons
Family := 4045
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 12
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 0 0 0 0 0 0 15000 15000 15000 15000 15000 15000 15000 10000 10000 6000 0 0 0 0
Weapon Damage Type := Skips All Shields
Weapon Reload Rate := 5
Weapon Display Type := Torp
Weapon Display := 26
Weapon Modifier := 0
Weapon Sound := ppbeam.wav
Weapon Family := 40
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