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Old April 16th, 2001, 06:18 AM

Gabriel Gabriel is offline
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Just played the demo. I like it quite a bit, though I don't know if I like it enough for $35. It's a good game, but the demo kind of has me wondering how much substance it has. So maybe someone who has bought the game can fill me in.

Questions:

1) How is the game laid out? Are there scenarios to go through and beat? Do you start out at small airports and as you meet the criteria, get to hired on at larger and larger? I think that would be a cool idea.

2) Can you create your own scenarios? How do you make your own airports? I think it would be cool to have special events like the President coming in with fighter escort or something.

3) Are there more problems that can happen besides traffic congestion and pilots misunderstandings? How about plane emergencies, i.e. engines catching fire, health crisis, shortage of fuel?

4) Do you have to keep in mind fuel that the planes are carrying, or can you have them in a holding pattern forever if you want?

5) How much can weather affect the planes? I see the dopler radar in the demo. Does it affect anything besides the viewing area?

6) Is the radar sweep in the demo, the same type used in the real game? I'm having a hard time figuring out why it is there when the airplanes and weather are updated out of sync with it. In other words, the airplanes and weather clouds move before the sweep even gets to them. That should be an easy fix, and also make the game more realistic if you have to wait until the sweep goes over a particular area to see what is happening in that area.

I'd appreciate candid answers to these questions. As it is, the demo showed a game that is a great diVersion for an hour or 2, but to pay $35 for it, I'd want a little more substance. From what I've seen so far, though, this game is a good addition to a much neglected genre.

[This message has been edited by Gabriel (edited 16 April 2001).]

[This message has been edited by Gabriel (edited 16 April 2001).]
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