Too much money
A too expensive actualization.
I am user (registered) of the Space Empires saga since SE2, and from the first moment I say that it is one of the best games in the gender 4X, comparable to other big ones as MoO2 and Stars!, but with a design of ships and custom superior that, in fact, are the factors that differentiate it. Furthermore, it is a clear example of work of independent programming of quality.
After being expecting for a long time the demo of SE4, I have finally tested it and, for what I can appreciate, the fourth edition of the game consists basically on a graphic bring up to date, supplemented with amplifications in the technological tree and more units and other (quite a lot) improve of detail, keeping the basic concepts of gameplay of the saga. The turns limit impedes to evaluate if the AI has been developed, and this is not a good thing. By the way, What has it happened with the functionality of the mouse's right button?.
In short, as follower of the series I resolve to buy the program so I go to the preorder page and... 19 US$ of shipment costs to Europe! 19 US$? Yes, 19 US$, that are 47.5% of the game's retail price (54% if we consider the offer for preorder). This makes that the total price reaches the 54-59 US$. Too much money.
Here, to the current change rate, the price of the Last published (and translated) games for the big multinational companies it is among the 35-45 US$, the most expensive. And that without saying that there is another group among the 16-22 US$. Group in which we can find games like Tzar, 101 airborne, Mig Alley, Morpheus and other many excellent games.
The conclusion is clear: SE4 is a worthy member of the saga, but the total price of cost puts it outside of the European market of games. This is something that I complain deeply, and I believe that as much Malfador as Sharpnel should meditate in this respect. There is not another way?.
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Overseas
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Overseas
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