Anybody using Ground Combat/Units??
I just started messing around with "Troops" and am not very impressed with creating them let alone using them. I had to stop short, so some of these answers may become clear when I try again tonight.
My assumption (yeah, I know) was that I could produce "units' that I could group into tactical organizations, i.e. just like we can build ships and group them into Task Forces or Fleets. However, this does not appear to be the case.
1.) How do you regroup troop "units" into actual units? I built twenty "units" with
the design name "Light" and they all plopped out together and are sitting in the planet's "Cargo" area (????). From there, they appear unmodifiable, i.e. giving the group of units a true name rather than "Light" which has inexplicably become their organizational name or regrouping into smaller organizations.
2.) Seems strange that troops require designing and my boarding parties do not. Why can't I just use those shipboard boarding parties as "troops" as well. Granted they'd be lightly armed, but with the AI's inability to defend his worlds properly, they'd be good enough.
3.) Do troops gain experience? If so, is this by "unit" or by "group of units"? Again, if there is no organization and units are just clustered into blobs o' units, then how can the player take advantage of higher experienced units that he may wish to group into elite formations?
Anyway, its early and prior to coffee, but these are some of my scattered thoughts from Last nights experimenting.
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