.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old September 7th, 2000, 08:30 PM

Paladin Paladin is offline
Private
 
Join Date: Aug 2000
Location: LavalUniversity, Quebec, Canada
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Paladin is on a distinguished road
Default Re: Cargo/launch bays

I perfectly agree about the necessity of restrictions on CargoVessels, and would definitely prefer a restriction on the weapons than % of cargo holds... On the other hand, I would use it to make self-sustaining (many solar collectors), long-range-scanning transports, or even colony transports (wait, cruisers allow for a starting pop. of 94M ;-)

It would deballance things a bit... Perhaps the best way is to have Satelite/mine launchers count as cargo holds...


BTW, how can you research Atmosphere converters? Is it in the demo??
__________________
Redemption is our goal...
B ))
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.