.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old September 21st, 2000, 05:36 PM

wingte wingte is offline
Corporal
 
Join Date: Aug 2000
Location: CCTXUSA
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
wingte is on a distinguished road
Default Re: And The AI is ???

Yes eagleton, your stratege is one that will almost always beat an AI opponent. The key is to determine what acts are "tolerated" by the AI even if they send you warnings and then staying just inside the envelope.

Looking at the script in SE VI it appears that there is a section in there that will make this signicantly more difficult to accomplish. There seems to be a "counter" that tracks how many times several seemingly unrelated minor events happen and when the count is reached, the AI treats that final minor event as if it were a major event. That final event may be the first time you did that particular action but the AI will react as if you had carried out an deliberately hostile act.

In a longer game, particularly since there seems to be no way to not fight when some other race, even an ally, enters a space you are in, it looks to me like this "anger counter" will almost guarentee that end of the game will be decided by force rather than diplomancy.

Befor any tweaking is done on the AI,, I want to have the opportunity to play some longer games. 100 turns with the demo technology limit isn't long enough and doesn't allow for suffeciently dramatic enough events to really get a feel for the AI.

Right now the only unacceptable single events seem to be:
Actively declaring war...
Being considered a "racial" enemy...
Attacking a planet...

Things in the "counter list" seem to include:
Blockading a warp point... (5-7 events)
Just entering a system claimed by another race... (10-20 events)
Any kind of servalance espinoge... (3-9 events depending on type)

2-3 total of each event seems to produce a declaration of war faster than larger numbers of any single event.

Colonizing a planet in a system claimed by another race,, even an ally race. and refusing to abandon it seems to result in war in 3-5 turns depending on how good your relations were to begin with.

Because just passing through someones territory trips the counter and you can't colonize a planet even in an allies system, I think that somewhere arround turn 150 you will always be at war with every other AI player you have contacted if you try to do the fast early grownth plan. Once the warp point tech is available it should become possible to creat bypass warps so the passing through counter stops. It also apears that in the early game you will have to tolarate other races creating colonies in your systems even though they won't tolerate you doing the same.

Hmnnnn Now,, I am wondering if there is something in the script that if you allow them to colonize in your systems,, they will allow you to colonize in theirs??? I have never tried this,,, HMNNNN...

------------------
Wingte
__________________
Wingte
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.