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Old September 21st, 2000, 08:44 PM

wingte wingte is offline
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Default Re: And The AI is ???

If you have the intel resources to steal a planet,, then you probably also have the other resources to simply intimadate the AI into being tolerant. This must be true since the diplomacy window includes the ability to demand that a race subjegate itself to you so the AI must have a way of calculating it's chance of surviving if it refuses.

One of the things I so far find about SE VI is that the default settings produce perhaps the most balanced game I have played. Oh the small fighter is too small. The shipyard limit and being required to put only fighter bays on the Carrier is annoying.

My main concern is the mandatory fight even when the other ship belongs to an ally. This makes it impossible to blockade a warp point without ending up at war with everyone. Right now the only way arround this is to use tactical combat and then run for thirty turns. Since I don't like what the AI does when I have a group of ships in a fleet,, this means I have a very tedious 30 turns or I have to set my stratege to "don't get hurt". This of course means that even when I know I have a lock on the battle,, I must fight it out manually and never use the strategic option or the resolve confict option.

I still think that the individual races should have racial advantages and disadvantages. I also think there should be advantages and disadvantages based upon type of government. There also need to be mutually exclusive technologies and races or goverments that are incapable of using some technologies.

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