Re: Weapon Platforms
In high-tech games, the 0.56 demo AI sometimes does come up with nasty WP designs, although it may still rely on beams a bit much (my suspicion is that a good WP setup should be missile-heavy, to prevent beamers just hopping in and out of range on their turn, and to take advantage of sheer numbers. At least against a small number of ships, the ships might not have enough PD to shoot down 20+ incoming Seeker Parasites every 2 turns, say).
I've also seen (very occasionally) WP usage on more normal low-tech games, but the designs are a bit stranger -- e.g. just DU cannons. ISTR that CSM I is a 'free' tech, while DU cannons have pretty much no range, so that's a bit of an odd choice, unless the sole purpose is to deter unescorted transports. I should probably check the text files to see if the race definitions give any preferred designs for WPs or other units in addition to ship templates.
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|