Emissive Armor
How does "emissive armor" work ?
- If for example the emissive armor is said to reflect up to 10 points of damage and can take 30 points of damage before being destroyed, what happens if the damage exceeds 10 points ? Are 10 points reflected and the rest damages the armor ? Or is nothing reflected and all the damage counts towards the armor component's "hit points" ?
- What if there are emissive and non-emissive armor components ? Which is hit first ? If the non-emissive are hit first, does the emissive armor nevertheless reduce damage ?
- Are emissive armors cumulative, i.e. do 3 of the above described emissive armors reflect up to thirty damage points ?
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