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Old October 13th, 2000, 04:08 AM
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Noble713 Noble713 is offline
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Default The Gold Demo: A Mixed Blessing

Hmmmmm. Here are things I've noticed in just the two hours or so that I've been playing:


GOOD:
The AI is much more intelligent. I've hardly gotten out of my home system after 5 years of play. It also makes good use of units; I was horrified when my fleet of 4 frigates and a small transport w/troops was wiped out an "undefended" planet.

New systems! Ground units now have ground cannons. That's the only new thing I've researched so far. I thought it was kinda dumb for nothing to be in the troop weapons Category and to have to arm my tanks with fighter weapons.

New art! The new cockpit images look great.

More starting tech! Players now start with satellites and platforms already researched, making far easier to defend your territory.

New construction feature that allows you to queue one turn's worth of units.

You can now see the forces in an engagement before choosing Strategic or Tactical. There are also new formations: Wall and Flying V.

Small fighters are now 15kT, so you cram 9 engines and a DUC into them, giving them a combat speed of 5 and respectable firepower (I think all of the weapons are much stronger than before).

EDIT: Militia units have been reduced in number, so small populations won't decimate your troops, but large ones still do. I just landed 100 troops with 3 Ground Cannon-I each on a planet with a pop. of 4 billion. They were met by 199 militia. I lost all of my guys and only killed about 20 militia.

BAD:
The finite resources still don't work if you pre-generate the map, which I always do.

For reasons unknown, races I am allied with tend to propose the same type of treaty that we already have. This didn't happen in .56.

The image for the Ground Cannon (componenet_153.bmp, I think) is missing.

I watched an enemy ship fire a Large APB-III (about 40 damage) at a group of 17 small fighters, and the entire group was destroyed! I smell a bug...

EDIT: Grrrr. I just build a Space Yard Facility at a planet, and for some reason ALL the other facilities on the planet are now missing. This place had the only Space Port in the system, and now I'm going several thousand minerals in debt. BUG.

EDIT: Ok, now I just watched a single small DUC II destroy 2 weapon platforms, each with a platform core and capital missile. I think there is a problem with damage allocation vs. units. No, it apparently wasn't ONE DUC, but the whole group of 17 that fired, even though I selected only one weapon. This means that the weapon selection code is screwy and doesn't work anymore, or that fighters need multiplex tracking.

Conclusion:
This is the gold code? Hmmmmmmmmm. Well most of the old problems are gone, and the AI really is impressive now, but now there are NEW problems. Still, I'd say the game is looking far better then some other initial releases (ST: Armada comes to mind, I NEVER got that game to even RUN correctly).


[This message has been edited by Noble713 (edited 13 October 2000).]

[This message has been edited by Noble713 (edited 13 October 2000).]

[This message has been edited by Noble713 (edited 13 October 2000).]

[This message has been edited by Noble713 (edited 13 October 2000).]
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