Re: Strategy tip for carriers
Hmnn,, well I primarily use a 4 ship fleet with 3 designs. 1 Explorere, one of Ship 2 and 2 of ship 3.
Ship one is the explorer.
Ship 2 is another carrier.
Master Computer
Quantum reactor
6 engines
14 fighter bays
2 organic armor
1 shield generator
2 PDs
1 heavy mount ionic disperser R6 120
(should take out 6 engines per shot)
1 heavy mount hyper-plasmic bolt Rg 8 150/90
combat sensors
ECM
28 of the same fighters as on the explorer
1 shield depleter Range 2 15X14=210
1 Electric discharge Range 3 20X14=280
Ship 3 is a cruiser
Master computer
Quantum reactor
6 engines
2 organic armor
2 shield gen
3 PDs
multiplex tracking
combat sensors
1 large mount shield depleter R7 300
(1 large mount ionic disperser R6 80
(should take out 4 engines per shot)
1 large mount hyper-plasmic bolt R8 100/60
1 large mount enveloping acid globe R8 200
The first 3 are fire rate 1. The acid thing is fire rate 2 and very effective against planets.
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Wingte
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Wingte
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