AI Colonisation - Colony/Planet Type Observations
Not sure whether anyone else has picked this up before, but, I have just made an interesting observation about how the AI determines what planet type its new colonies should be. The AI appears to use two criteria;
1) If the current maintenance bill is greater than the Maintenance maximum value in the Settings file (default = 80%), then the next colony will be a Mining colony.
2) If the Maintenance maximum has not been breached, the PlanetTypes file is used to determine the planet type.
The above explains why the AI builds Mining colonies on crappy worlds in contravention of the PlanetTypes file settings.
Hope the modders out there find this information of use (took me heaps of play testing to discover it).
Regards,
God Emperor
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