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Old April 4th, 2001, 10:26 PM

Str8_Gain Str8_Gain is offline
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Default Re: Intergalactic Civil War !!??

Let's take these one at a time:

quote:

That is why warp tech would be good with few or no warp points Str8_Gain, you could just warp in and not even need wormholes. Then you would't have to pay for costly wormhole components.



Personally, I only use mabye a couple pairs of ships equipped with warp point components (frigate hulls, one ship carries the GQR, the other the GC). My biggest concern with this is if you can detect and intercept a warp-drive fleet before it comes into your system. Also, travel times have to be taken into account (too long, and it turns into a Stars! kind of game where it takes several game years to go from one system to another). If that's the case, by the time the first AI fleets show up on my doorstep with tech that's obsolete by months or even years, I will have ships capable of wiping the floor with them, and be well on my way to SM level 3.

quote:

Maybe you'd want some wormholes between key systems or only between systems you control or at least have a regional capital in (if our idea would ever be implemented.) Either way warp tech would probably be easier on the AI anyway, and the AI would probably be a harder opponent with it.



I'm assuming you're still going to use the idea of a warp drive component that'll take up lots of room. By doing so, that means that you'd have to have a destroyer or light cruiser hull before you can build an effective combat vessel. Even so, these ships would be inferior to any defense ships you could cook up, even if the defense ships have inferior technology (they can simply use the space to stack more weapons/shields/armor/etc.). Also, you can use that time to attain numerical superiority as well. Meanwhile, I quietly research up to SM level 3, and open a warp point to your system and just pour in destroying everything in sight.

The key problem is that while all ships must have warpdrives, not all ships have to have SM components. I usually keep a fleet of 3 ships as my SM group (one to open points, one to close them, and one with a repair bay), and use my much bigger ships to protect them while they open and close warp points so they can bypass minefields and other static defenses.

quote:
Thoughts?


My thoughts are that I have reservations about this idea of warp drives. You'd have to give the AI a low or medium tech bonus for them to be able to use this in the early game, so they have the hulls needed to build effective ships with.
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