quote:
Originally posted by Baal:
I don't think it should be an incentive to not become MEE. It's more like an egg timer, it gives you an amount of time to do the Mega-Evil thing or you are back to square one with another empire out there that is just as bad *** as you.
It gives purpose to try to win fast or as I said you are back to square one.
As for the splitting of the empire. It should calculate your size and split you into multipul pieces accordingly. And even better it's coded to give the human player the smallest alotment of planets/ships/stuff.
Personally I don't think this necessarily makes sense. What if I am a bloodthirsty empire that enjoys war? How would the other races regard your breakaway republics? Personally I don't really like this idea, I hate it when games try to force me into finishing the game in a set amount of time for no real discernable reason. I would suggest if MM includes this feature, include a flag to turn it off.
The other thing is I don't totally agree with the MEE idea. While there should be some trigger that makes the computer realize you are a threat, just having a large empire should not be a bad thing. If you implement this empire split up you are essentially penalizing the player for doing well.
[This message has been edited by jc173 (edited 07 April 2001).]
[This message has been edited by jc173 (edited 07 April 2001).]