.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old December 1st, 2000, 06:30 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Wishlist for AI

Hi all,
I would like to make a list of AI issues most of us players think should be worked on.

Let me start with "my" wishes:

1. Problem: The AI seems a bit weak on the defence. A reason could be that non of the AI players ever construct or build a “defence-class” ship. So maybe its enough making the build "defence-class" ships.

2. Problem: The AI should build up more fleets instead of spreading forces over the whole sector. This would probably eliminate the problem of piecemeal attacks, too.

3. Problem: The AI does not use any stellar manipulation (or does it?)

4. Problem: IMHO an very important issue. As I read the config-files, the AI colonizes a planet, determines what should be build and never returns to review its decision. The result is that, as it seems, ther AI never upgrades any planets, i.e. build atmospheric converters and the like.
The AI should review all of its planet on a regular interval (0.5 years?) and should try to "upgrade" its planets.

5. Problem: "Inefficient" population transfer.
The AI shifts population around its empire quite a lot. This way some colonists usually find their way to their preferred atmosphere if the AI has more then 1 race at its disposal. But this is to no avail because of you have some "wrong" colonists on the planet mixed up with the right colonists for this atmosphere the colony is still doomed. A simple solution would be to make the colony a prospering one when one of the local races is in its preferred atmosphere. The other way would be to shift all doomed colonists off the planet and only leave the prospering colonists on the surface. I think this Last way is hard to code into the program the right way (as we can see as it is "broken" at the moment

Philipp
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.