One thing I think might REALLY help the AI...
Make it less 'scrap-happy'! It seems to take delight in scrapping its ships and bases. Two games in a row now my closest opponent builds a base early in the game and 2-3 turns later, it scraps it. Maybe this a result of a maintenance rountine, but if that is the case, it should evaluate whether it can afford it BEFORE it builds it.
I can understand scrapping old outdated WPs and whatnot, but ships should be refit even if its not the correct current 'size'. At least until it is 2 or 3 classes too small.
Another thing it does is scrap ships rather than throw them at someone. I know this is somewhat harder to remedy, but I've seen this situation frequently as well: I have an enemy world (often Homeworld) blockade. The AI build a ship. It sits for a turn or two, and then scraps it when it cant afford it. Why not at least make the mad 'banzai' and die fighting?
Oh well, I just figured I'd point out an area to MM that might be used to help remedy the ailing AI.
On other change I've made to help the AI is to move the amount of resources reclaimed from scrapping a ship from 30 to 70. This at least lets it recoup its losses a bit for the time being.
Talenn
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