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Old December 14th, 2000, 01:37 AM
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Noble713 Noble713 is offline
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Default Making Cloaked Warp Points, Stealth Armor

Ok, I'm working on my mod and I want warp points that can't be seen unless you have good enough EM and gravitic sensors. I've run into two problems:

1. The type of warp point selected will affect EVERY warp point in the system. This is bad as I don't want all of them to be invisible, just 1 or 2 per system.

2. When assigning abilities to the warp points, you can't assign them in Groups, only 1 at a time. Example: In order for a point to be invisible at the beginning of the game, it would need lvl 2 cloaking in Act EM, Pas EM, Gravitic, Tachyon, and Pyschic detection. However, instead of having all of these, the point will randomly have just ONE ability. This means that it will always be seen, no matter what.

Anybody have a workaround for the above?

Actually, I just realized something else: If you put Stealth Armor on a ship (Lvl 2 Pas EM Cloaking) and order it to cloak, you can move it through enemy territory totally unnoticed. Why is that? It doesn't Lvl 2 cloaking in any of the other areas, so regular ships should still be able to see it, right? Or am I interpreting the whole system wrong?
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