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Old December 22nd, 2000, 02:53 AM
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Default Auto-Fire for Satellites/WPs

I have been working on a solution to what I think is a major hurdle for sats and WPs - their inability to fire first when ships come into weapons range. To solve this I added the "Point - Defense" ability to a DUC II while leaving the "Target Type" the same to expirement. Theoretically, the automatic response turrets (as I call them) should fire when ships move into weapons range. They do for fighters (as they are supposed to), they cannot fire at seekers (as they are supposed to) and if unfired in a turn, they can still be manually fired (as they are supposed to) but unfortunately they do not automatically fire at ships.

My thoery is that the ships movement subroutine does not have the same "check" for response fire that seeker and fighter movement has. Has anyone else experimented around with this?

I have added this to my "wishlist" items as I think it would an easy line of code to add since it is already there for seeker and fighter movement (if my theory is correct). This would then provide modders the capability of making sats/wps (or ships) that automatically fire when a ship or fighter moves into weapons range (similar to MOO2).

[This message has been edited by Tampa_Gamer (edited 21 December 2000).]

[This message has been edited by Tampa_Gamer (edited 21 December 2000).]

[This message has been edited by Tampa_Gamer (edited 21 December 2000).]
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