.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV > Space Empires: IV Classic Threads (Newbie FAQS)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old September 26th, 2001, 10:17 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Strategic Mode Combat - Tricks, Hints, and Advise

You make some good points and I agree with most of them. Just a few comments and additions:

I totally agree that ship and fleet training are very important. The neural combat net can be very useful to give your rookies the needed experience, if you don't have time to train them.

Attack factors: don't forget the talisman that will make your weapons always hit. Very powerful for long range direct fire in combination with engine destroying weapons that will keep the enemy from closing in.

quote:
As you can see, there are more ways to get defense modifers than attack modifers. If you are having trouble hitting, make sure your ships have orders to fire at the 'nearest' ship rather than the biggest or smallest. Consider the following targeting order: Has Weapons, Nearest, Most Damaged, Smallest.


I am in agreement with you except for the Last word. If you have trouble hitting, you should probably set the order: Has Weapons, Nearest, Most Damaged, Biggest.
Otherwise you will waste a lot of shots trying to hit that small ship, while the nearby dreadnought rips you apart .

ship hulls: my favorite hull is the light cruiser. While still getting defense bonus, you can use the large mount. Destroyers aren't bad, but they really lack the punch, because of the normal mount. They could still be good missile launchers, though.

missiles, ramming: really can't say much about that, because I have never used those, but since you can put 2 PDC (40t) for each missile (50t), I doubt that missle heavy fleets can be used well in the long run. They might work, though, if your enemy doesn't know your designs, yet . Ramming ships (frigates/destroyers) can be used effectively on warp points, if your opponent has a higher player number than you (just found that out today when I lost my elite ships to a ramming attack).

Depending on what you trying to accomplish with your fleet, maximum range can be quite effective with direct fire weapons. Especially if you hit better than your opponent and you use engine killers. Also max range gives you more time to shoot down enemy seekers.

Rollo

[edit]: typos

[This message has been edited by Rollo (edited 26 September 2001).]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.