.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old October 26th, 2002, 07:29 PM

dummy dummy is offline
Private
 
Join Date: Aug 2002
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
dummy is on a distinguished road
Default Re: Map Creation

Thank you again for your time and patience!

So if I understand this, each tile I create will be differentiated in terms of generation within the map based on the type of exits I identify the tile to have- right?

Then, for each tile, I must identify the number of NSEW connectors exsist- the map generator already knows which pieces can connect to th other pieces and where, it just needs to know how many to look for- or at least something to that effect...

Do you know if there is a way, or how to, set it up so that a "transport" sqquare transports the character within the map, but not to another map?

Like the town-temple teleport- i was wondering if it would be possible to do a temple-temple (same map) transport?

Thanks a heap!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.