So, you wanna be a priest?
Make no mistake, LnL is a realistic simulation, but I believe realism comes with "feel" not endless charts of numbers. I also believe in the "Army of One." Sometimes it is the individual that turns the tide of the fight, and it is the individual that we relate to in movies and books. So why not games?
LnL will have prominant individuals. Its leaders work much like those in ASL -they modify fire and rally troops. Heros also modify fire, and increase your chances of winning a melee, but can't rally troops.
Both leaders and heros receive special cards called Skill Cards. These bestow unique powers. For example, the "Charismatic" card allows leaders to rally troops in adjacent hexes. The "Thumper" card makes the hero carrying it an expert with the M-79 --a man capable of lobbing grenades over buildings and into the nest of VC waiting there.
There are medics who can --after passing a morale check-- rally one shaken squad or heal a wounded single man counter. And of course there are chaplains who may rally troops, but not when in the line of sight of the enemy.
What other characters would you all like to see?
Best,
Mark
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Currently designing Aftermath: Battles of the Apocalypse and Lock 'n Load: Unsung Heroes.
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