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Old April 10th, 2001, 11:39 PM

AJC AJC is offline
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Default Re: Patch wishlist

1. Buttons in the tactical combat window that toggels each types of weapons systems on /off. 4 buttons should do it - I.e All, PDC only, BEAM only (direct fire), Seekers only.
Being forced to select the weapon states to OFF or ON for weapons is particularly cumbersome when you have multiplex and want to target multiple ships. Some examples: targeting weapon platforms at a ship, large fighter Groups, heavily armed ships, PDC dedicated ships that you are manually firing your PDC at enemy fighters with..

2. An AI that adapts its strategy and ship designs as the game progresses

3. Ability to switch to strategic combat from tactical combat- watching a Resolve combat can be a long wait in large battles.

4. Increase the number of cloak levels and sensor levels ( I have created a mod for this - including adjusted AI research files)

5. Increase the number of levels in Advanced Military Science to allow for more levels of hyperoptics and The top level to allow a player to visually detect mine fields.(I have added 6 levels - in part to adjust for the more cloak levels and to allow mine detection at the top level).

6. Allow fleets to be multiselected when they are not stacked in the same sector - so you can attack from several directions when initiating tactical and strategic combat.

7. Improved Intelligence window, more slots for Intell projects - better explainations of what has happened to your empire when resources are stolen, tech is sabotaged etc... right now the reports in the logs are very ambiguous.

8. More tech types found in ruins

9. Ability to start a new AI controlled empire by granting colonies their independence.

10. Surrender not based on score.

11. Ability to create new ship formations on the fly during the game.

12. The ability to sweep select Groups of ships in tactical combat to reassign their fleet numbers or unassign them. Instead of one at a time selections or unassigning all of them. This would be helpful in fleeting large numbers of fighter Groups after launching them in tactical combat.

13. Strategic and Tactical combat - fleets that are larger than 20 ships are hap hazardly placed after the first 20 ships. there needs to be better control by the AI on ship placement before a battle. Clean up the ship placement to avoid congestion.

14. Construction queue (f7). Add a button that allows you to select a build item for more than one planet at a time.

15. A button that allows a player to voluntarily slow down the rate of build and resource expenditure at a planet/Shipyard. Instead of only allowing the queue to be put on hold to reduce resource drain in times of economic crisis.



[This message has been edited by AJC (edited 10 April 2001).]
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