A few thoughts on Thunder Pack (Demo)
First off, I think the games in the pack are great. I love strategy games that are aimed at an audience that doesn't like to 'test their reflexes'. I have ordered the full Version and while waiting, I thought I'd comment on the demo Versions.
My favorite is Interstellar Trader. I always was partial to this type of trading game. Believe it or not I BEAT the demo. (OK, I was helped quite a bit by a random event - stock went up 22 points.)
I do have a few comments.
1) I have found that a fleet of scouts - 50 or so - will protect you fairly well in the beginning. They have the most bang for the buck and I haven't seen a reason to use the larger sizes of ships. Maybe I'm missing something?
If not then maybe you could have a limited number of each ship for sale at a planet per turn. This might give a good reason for the larger ships.
2) I went over the sum of money that should have triggered a win, but I did NOT win until the money was 'IN HAND' - not in the bank! This was confusing for a while until I took my money out of the bank and left the planet... THEN I won. I am not sure if this is a bug or a feature!!
3)In respect to fuel usage, perhaps you can add a little to fuel usage as you get larger numbers of ships for protection. Not much, just a little bit... perhaps 1 extra per dozen ships or so... or a square root of the number - 1 for 1 to 3,2 for 4 to 8,3 for 9 to 15, etc.
Overlord - Liked this, reminded me of Hammurabi.
A word to the wise for those reading this... ALWAYS keep and emergency fund of cash handy, I always try to keep 1000 for those unforeseen happenings. BE OUT OF CASH AND YOU LOSE! I did repeatedly!!!
Nanotech and Domain Wars - I have trouble getting cash flow established soon enough. I keep running out of cash and loosing the game.
I would appreciate getting helpful hints on these games.
All in all, a very fun pack of games. I look forward to seeing what else you might release in the future.
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