September 28th, 2003, 05:42 AM
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Join Date: Aug 2003
Location: Irvine, CA, USA
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Re: Planets... or billiard balls?
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Originally posted by Phoenix-D:
And coding in gravity would be such a nightmare it makes my head hurt just thinking about it)
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Well, having gravity would make no sense since the planets and moons aren't in orbit around anything. I don't see any reason to model gravitational effects. It might be nice to have a "Warning: Gravity Field Detected" message when you get close to a planet, just to give you a feel for when you are getting too close for comfort. But it's such a minor tweak I wouldn't want Aaron to lose any sleep over it.
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hint: count the number of planets Freeport has
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Why would the number of planets make any difference in the code?
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