Mission Design!! Help!!!
Ok, I'm trying to make some new missions for my mod. The first one, you have to collect 7 fighters to proceed. So, I'm using Status Component On Player Ship as the trigger, and I've set up the fighter in the Main_Components.txt file have an Event ID of 1. My event in the Main_Events.txt file looks like this:
Event Name := Event Commander Aries 1 Finish
Event Group ID := 0
Event Enabled := False
Event Permanent := False
Event Triggered Only On Map :=
Trigger Conditionals := AND
Number of Triggers := 1
Trigger 1 Type := Status Component On Player Ship
Trigger 1 Param 1 := 1
Trigger 1 Param 2 := 7
Number of Results := 2
Result 1 Type := Mission Completed
Result 1 Param 1 := Mission Commander Aries 1
Result 2 Type := Event Enable
Result 2 Param 1 := Event Commander Aries 2 Start
Result 2 Param 2 := TRUE
Yet every time I get the 7 fighters, the game crashes with a Stack Overflow Error. It only happens if the mission is enabled, and if I set it to a different trigger (Player Changes Credits, for example) everything works fine. Anyone have any ideas what's going on here?
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