Phoenix Im a bit of a bryce nut myself
What I would do is do a render from each of the 6 sides (if it were a cube)
then using (scratchs head trying to remember name of proggy)....(UV mapper thats it!) u can make a template of the model (if the original is in .3ds or .obj format anyway). Once u have the template for the textures u can fill the template (which is just a piccy file) with the renders youve taken from the appropriate angles. I hope helps or at least vaguely makes some sense.
Oh and great forum about time I posted.