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Old October 17th, 2003, 04:00 PM

Mortifer Mortifer is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Hey, that is a nice diplo system, Aristoteles!

Quote:
Originally posted by Kristoffer O:
I wasn't entirely serious, but if you want to try to think up a diplomatic AI I don't mind.

As I said we need a simple yet brilliant system. You give suggestions on options and diplomatic actions that lower or increases the relations. These can be added later, when there is a system that works.

Instead try to figure out how relationships are measured, how they change, when the AI makes war, how to react to stronger/weaker players, how to measure other players stance against each other (is it better to gang up on one player?), does the AI have a long memory (and what does it remember) or does it only have a current relationship measure (very abusable) etc.


We will never implement giving troops away.
IMHO, it should work like this:
All nations should start with a "natural relation system."
This means that some nations will dislike eachother from start, some of them won't.

Example: Pangea will dislike Ermor from the start, the relationship between them should start with -20. [0 is normal]
It is up to the devs, to set up these starting relations.

I think Aristoteles already mentioned that how these relations should change, positive actions will raise, negative actions will lower the relations between the nations.
The AI must have a long memory. This will prevent the abusing.
Example: You attacked the AI, but you've made a peace later on. The AI basically won't trust you anymore. You will have to send lot more things/per turn to keep up the good relations with him, than normally from that point. -> You cannot abuse the 'alliance/war' than.

Same goes for provinces.
Example: You are giving away a province to the AI. Your relations will improve. There must be some options like you cannot attack that province for at least 10 turns. Meanwhile you are making an alliance against someone with the AI. If you broke this alliance later on, the relationship should be -80. If you broke the alliance by conquering the province, what you gave to the AI, the relationship should be -100.
Also if you broke an alliance like that, it should have a global effect. -10 relationship with all nations, and -30 with your allies.

In fact all of your actions should have global effects. Like attacking an AI, whos part of an alliance will force you to war with the whole alliance.
If you are attacking an AI nation, whos got good relations with other AIs, your relations with all of them should decrease by a given amount of relation points.
That way you will be forced to make smart moves, also you cannot abuse the AI.

Restrictions / global effects will prevent the diplo AI abusing.

[ October 17, 2003, 15:05: Message edited by: Mortifer ]
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