Re: What did I missed from Dom I.? -> DIPLOMACY!
Any game which has allowed gifting provinces/planets/colonies/outPosts has been abused by me big-time. Ive used it to manipulate wars between AIs or to abuse an AI as a buffer zone. I would put the reaction to province gifts as low as magic items, with a much higher reaction to gold and gems.
And adding time to alliances might be good. One thing that developed in the MP games was non-aggression pacts which had something like a 3-turn notice. If you gave the 3-turn notice before breaking the alliance then there were no extra consequences. Breaking an alliance without warning tended to have "global" consequences with the other players. Maybe that could be worked into the AI agreements also.
[ October 18, 2003, 13:59: Message edited by: Gandalf Parker ]
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