September 25th, 2003, 09:22 PM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Depopulation
Quote:
Originally posted by licker:
I agree that micro should be avoided like the plague, however, if some action is uncommon enough, then making if micro is probably ok. Anyway, my suggestion would be to allow for the player to 'mark' provinces for immigration. I would imagine this working by having an extra box or check on the province info screen where the player could set a certain amount of cash to encourage people to migrate there. So you wouldn't gain any population to your entire kingdom, but you would be able to pursuade your citizens to move around some. As I envision it, the money would have to be paid every turn, and there would be no gaurentee that anyone would actually move. I don't know how, or even if, migration is handled in Dom2, but it would be an interesting addition... add some effects that allow you to 'encourage' enemy pretenders population to move to your border provinces, and you have a new way of fighting your enemies with gold rather than magic
|
I'm not overly enthusiastic about growing more pop in Dom2 to compensate for depopulation, but I think yours is a cute idea. Other options:
(1) The "marking" could be triggered by a ritual spell (thus needing a lab), and you could spend extra gems to slightly increase your chances of success.
(2) Preaching/religious dominance - if your dominion spreads into your adversary's territory, it seems logical the believers here should see an opportunity to migrate to the land which actively promotes their own faith.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|