September 29th, 2003, 03:58 PM
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Join Date: Aug 2003
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Re: suggestion about commanders
Quote:
Originally posted by klausD:
Thanks alot for the good answers. Looks like the game will be a good one.
Just to post some "wishes" I would love to see in dominion.
-sea battles with ships (underwater battles are very fine, but I am a ship lover and up to now no empire building fantasy game has a good tactical solution for ship combat)
-user can name terrain features (rivers, forests etc)
-improvements of fortifications (more towers, better walls or similar)
-ablility to build some economic improvements (not many but some) in a province - resource mines, mills etc.
-more orders for units before battle begins. For example wedge orders for kavallery squads or turtle for well trained heavy infantry. (would look very dynamic if 20 Black Lords are rapidly engaging in a wedge formation...)
-siege machines (maybe they are already in Dominion II, but I miss them in Dom I Demo)
-a dimension like the spirit dimension in MOM
I have it already recommended Dom to some gaming friends of mine. (at least we will buy dom II)
by
KlausD
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Ship and sea battles where are not included because we thought it would be odd mixing it with the underwater nations, it also would require a new tactical combat.
There are no more economic or building improvements by design, dominions focuses on war and research. I myself do not like MOO, Civ or MOM like city building.
Formations are difficult to implement at this stage, especially if they are to have an effect such as shield walls or testudoes adding to missle protection.
Sieges machines are not implemented because illwinter believed that they were not a major features of field battles, and in sieges the sieges engines are abstracted. There are however sappers and siege engineers in dom2, the ´game mechanics of these is that they give a siege bonus, this is the abstract way of representing them building siege engines and underming walls etc. There is also a new siege Golem.
If you want a spirit dimension you can create it by parting the map into different sectors and setting gateway provinces as neighbours. See Kristoffers map Hollow world as an example of this. It is downloadable from the illwinter site.
[ September 29, 2003, 15:01: Message edited by: johan osterman ]
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