.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #31  
Old October 3rd, 2003, 12:04 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: A quick question about Man

Quote:
Originally posted by Pocus:
My point is the battle of cold versus heat is largely dominated by cold, because of this handy wolven winter. And with Cold blood, C'tis is even in worse shape than any other nation. Even if you manage to have an ample suply of death gems, I dont think that all your units will be summoned ones. You will have Ctissian mages and lizardmen, and they will be crap soon in cold.
On this cold/heat balance issue I agree completely.

Anyway, unless you're really unlucky with death sites, C'tis can build up an impressive undead army in just a couple turns or 2 (See what a dozen sauromancers can do when you hold them on Carrion Reanimation).

Oh, BTW, Cloud of Death costs only 10 fatigue if I remember well. Quite handy when fighting in the snow, and the good news is Sauromancers like to cast it as their 6th spell too ;-).

About the Relief/Howl issue, one Last tip: when fighting one of the "cold" races, send Sauromancers with astral magic as their random pick. With a handful of Shamen, of course. The communion masters won't suffer from fatigue, and one Relief every other round is all you need to prevent your slaves to pass out. If you script at least 2 Shamen to cast 'Relief' in rounds 3-5, your casters and slaves should be fine in round 8.

About the "I can't have Shamen in every army" complaint: small battles are often decided (even if not finished) before this 8th round begins. Therefore keep your "communion teams" in your big armies, where they're really useful. And if you have 3 big lizard armies engaged in cold provinces at the same time, you'd better pause and rethink your strategy ;-)

Quote:
I reckon that the 17 hp are handy for those arrows. Aside that you pay a level 4 priest for 280 gold. Seems overpriced to me. Can I remind you that Marignon has a level 4 priest, fire 1 magic user for 210 gold?
At the risk of looking sarcastic, I'd say I'm glad to pay 70 extra to get rid of that annoying fire-1 magic ;-) I bet you don't often use inquisitors to summon Will-o-Wispes, and I bet you like them better when they stick to priestly spells rather than cast those annoying Fire Flies, right? Indeed, I prefer Lizard Kings to High Inquisitors.

Quote:
I notice that the Hierodule did not appeal comments from you.
I usually recruit one to build my first temple in a province that let me recruit regular priests, then I have her hatch eggs until the game's over ;-)

Quote:
You just have to admit that more than half of the units or leaders are underpowered,
The leaders are OK. About troops, I could say the same about almost every other nation. How many flier types do you use when you play Caelum? Arco has 3 IIRC cavalry types, did you ever see one of them? What about all these Ulmish infantry variants?

At least C'tis has 2 different mages they can recruit everywhere, and both are cheap and useful.

Quote:
and I promise that we will find some time for this Marignon/Arco duel
Duel? If you mean Magic Duel, you've lost already ;-)
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.