Non-linear Research
Disclaimer: I have never created ANYTHING artistic or interesting.
If I were really in charge of a magical kingdom (A sentience I never thought I'd type) I would expect research to be a gamble. When I play (Dom I), I research certain areas in a certain order. If I get to my goals before being pressed - you are going to loose to me -period.
What about mixing up the spells? Make 3 or 4 small variants of each spell and let each nation get only one (randomly selected). Or maybe have palette of spells 10 times larger and let research only give you one out of ten chosen at random.
[ October 02, 2003, 14:33: Message edited by: Yojinbo ]
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