is the combat when a castle is breached pretty like in doms I, that is you see a big gap where the gate was, and you are trying to hold the enemy where the bottleneck is? Perhaps some improvements were made on that?
Also, is the mechanic of castle defence the same, that is each race has a hard coded set of ballistae and archers firing, or is it now dependant of the type of castle, the national theme, etc. ?
Just to get a new discussion rolling on castles, the forum is slowing his pace