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Old October 8th, 2003, 06:51 PM

licker licker is offline
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Default Re: Damage Types: Pierce, Slash, and Crush

Quote:
Originally posted by DominionsFAN:
[/qb]
I do not agree. Diversity and complexity is always better. Well maybe not for everyone. [/QB][/quote]

Diversity and complexity are quite simply not always better, its the old issues of absolutly no absolutes

The pertinant questions about diversity and complexity for this specific system are what we are interested in though. It should be obvious to everyone that the proposed system adds both, the question then comes down to how much value do those additions contain. This is where the differing opinions come in.

Thanks for your answers HJ, I accept them for what they are, but they still don't quite give me enough specifics to be able to provide anymore feedback on the system. My main concern really is how will the new system be divided among the existing units (national and independant). If there are no changes to the existing units, other than to reclassify their weapons and armor, there will be holes in all the nations. You are right to say that adding more imbalance isn't necessarilly a bad thing, but at some point it is, it makes certain nations completely untenable in certain situations, and that holds for both SP and MP. I actually play very little MP myself, so most of my concern with any addition to a game lies on the SP side, and as I've said before, I don't see this system adding much to my game playing experience, honestly, I can see several ways to implement it that would really annoy me. Thats why I posed those questions, I need more information on the specifics of the implementation before I can really decide if I think the system adds enough to the game play to make it worth while.

Furthermore, I still think that if we concern ourselves more with unit (weapon) diversity than with immersion or combat realism (which are unimportant to me for the most part) then the mechanism already exists in Dom to tweek units and weapons to achieve more diversity. I understand and appreciate the arguments about greatswords being less effective against skeletons than mauls, but to me its a reletively unimportant distinction that doesn't need a major rework of the weapons system to solve. Personally I don't think it needs to be solved at all, as the existing mechanisms seem to work fine, but minor tweeks to the existing system seem more reasonable to me than a total change of that system.

Anyway, glad to see more people voicing their opinions on this subject, hopefully the pros will come up with a balanced, interesting, and workable system that everyone can get behind. Its the job of the cons to ensure that that is the end result though
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