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Old October 8th, 2003, 08:12 PM

Pocus Pocus is offline
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Default Re: Damage Types: Pierce, Slash, and Crush

Quote:
Originally posted by PDF:
The proposed changes are neat in themselves and would be Ok for a RPG or small battles tactical system, but I don't find them very fit for Dominions...
It would create a lot of micro-optimizations issues and won't add much to the game. Let's keep Dominion a strategic level game with detailed yet simple combat mechanics (Attack+dice vs defense+dice, strength+wpn damage+dice vs prot+dice) rather than going into Combat Mission type discussion about the penetration of a hurled javelin at 23° angle under rain on a chainmail sloped 15° but previously repaired by a one-eyed dwarf having Earth 2 skill ...
with an hammer the dwarf, or without?

frankly, you already have this rock - paper - scissor effect in dominions. But many players (well initially, when they play more they start to see the details) dont see the triad. Some examples, which are totally overlooked when you discover the game, but which will be taken into account when you have played a bit:

- shielded infantry have an added bonus again missiles.
- flails and/or morning stars (dont remember if it is both, but I think so !) have a bonus against shields.
- against low morale units, it is better to have a longer reach weapon, even if it does less damages. On the contrary, against high morale units, shorter weapon, doing more damage will be more useful.

Thats just some examples on top of my head, but if you play Ulm, each infantry type differ slightly, but differ from an other, and will perform slightly better against a specific enemy. Perhaps you gain an overall 5% efficiency, but when you repeat the process on several subcomponent of the game, then generally you have more chance to win than your enemy

So the various damage types would not IMO be detrimental to the game. Many players would totally forget about these rules, as they already forget about some game mechanisms, and this dont detract them from enjoying the game. Then, when they know better the game, they start to take into account more and more parameters.

[ October 08, 2003, 19:19: Message edited by: Pocus ]
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