Re: Damage Types: Pierce, Slash, and Crush
I don't think this would be good. I would still be playing Dom2, of course, but I would not like it that much. I thought, at first, that this would be good but now, all these ideas seem to be empty, with no heart in them(sorry Saber) and the cons outweight tthe pros.
Those that are saying yes seem, to me, be saying yes for a system they have sen before, they have liked before, and with which they want to play again. The problem is, Dominions is not, nor will Dominions 2 be, anything like we have seen before.
It is whole, and it is good, as it is. The system that is in game now, while not perfect, suits this game well, and I think the suggested system would not be good for the game.
Even if the new system was not implemented, we would have a game which has very complicated battle system, and weapons and armor that differ alot from each other, as well as many options to use magic to strengthen your warriors in ways too many to write down.
And if this system was implemented, we would have even more things that we would have to take into account when recruiting armies. Even if the scouts of Dom2 can tell you what kind of people inhabit given province, it would be a big mess, and a good guess could give you an upper hand in otherwise even battle. I do not like roulette, but I love Dominions.
What in the latter system makes it better than the first? The fact that it is more complicated? More is more, but more micromanagement is no good. Damage types would make a spear (3,0,0,3) different from an axe(7,-1,-1,1), but they differ alot even with the old system. Aren't they different enough now, when an axe is used if you want to give out more damage, and a spear versus low-morale units. Axe might not hit troops with good defense, so spear might have an upper hand, and axe will also suffer versus spears as they are longer and spearmen have better defence. There are other factors as well, but with these only, with a spear and an axe being the only difference between your units, you have to take opponents' armies' morale, protection, defense, weapons and armor into account. With even more complicated system... *shudder* That would be a nightmare.
This is why I do not like the new system. The old one is complicated enough, and good enough, and new one is not that much better. This is just my opinion, of course. This idea would be very good in some other games, but I don't think it suits Dominions so well.
P.S. I think I should start practising so that I wouldn't write these mammoths all the time.
[EDIT] About mithril and other special metals: What do you think Black steel is? If you want armies with armors and weapons of metals of special quality, stick to Ulm and magic items of earth.
[ October 14, 2003, 09:52: Message edited by: Endoperez ]
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