October 14th, 2003, 06:11 PM
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BANNED USER
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Join Date: Sep 2003
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Re: Targeting efficiency
Quote:
Originally posted by Saber Cherry:
Sorry folks, I got a copy of DOM2.exe from a betatester, ran a disassembler on it, and managed to recreate the logical class structure. The results look bad. I'll post the source code of the AI class here:
/*Dominions 2 AI code*/
Class Dom2AI{
//primary AI command
int suck(MonkeyBalls *MB){
//Remember to fill this in by patch 1.3
return 2;
}
}
Well, there you have it. I don't want to draw any premature conclusions, but the only Dominions 2 AI function seems to be... shorter than I had hoped. Oh well...
-Cherry
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You should stop posting your uber BS. You are making no sense usually.
I have a question: What is this histeria about the Dominions 2. AI? We dont even played with the game!
[ October 14, 2003, 17:12: Message edited by: Zerger ]
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