
November 6th, 2003, 01:45 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by NTJedi:
Aristoteles and Particle...
Actually multiple AI personalities shouldn't take that long to program since for the most part just variables would have to be adjusted such as percentages regarding research, ritual spells, crafting items, etc... Also percentages regarding the use of gold for purchasing of assassins, spellcasters, priests, buildings, mercenaries, province defense, or something else...
Another would be percentages regarding how aggressive, defensive, productive, or (other actions I may miss)...
Once the formula for each is in place the developers should be able to create at least 10 very different personalities.
Another very important feature about this is if one of them has a flaw it won't destroy the game as computer opponents are randomly assigned the personalities before each game.
Whereas if only one AI personality exists and a major flaw/weakness appears gamers have to suffer until the next patch. Let me say again that a single AI can easily be mastered by gamers... multiple unknown personalities will leave gamers guessing as how the AI opponent will behave.
quote: by Particle
Jedi...what about: do not use exploits.
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Actually I never do... however during multiplayer games you can't always trust opponents across the internet. That is why I wrote what I did. Ok, but what AI personalities are you talking about?
Can you make a list of examples?
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