Re: Impartial MASTER LIST of issues/problems
*bump* Boy, this needs to be stickied! It's like the second most important thread, after bugs.
I saw a post on IBM.Strategic that I agree with: Province military information (for enemy provinces) should be displayed in the main window when the province is selected, without having to click on "Province Info", since military info is possibly the main reason for selecting on hostile provinces.
Also, like in Dominions I, mercs should be auto-bid on every season. I've lost mercs several times because I forgot that every third month I have to renew the contract! When the contract is renewed, the gold amount should default to what you bid the previous season or half of what you bid the first season, not the merc's asking price.
It would be REALLY useful commanders in a province auto-arranged themselves by type on the screen, so that if you had 3 priests, 2 druids, 8 scouts, and 3 indy commanders, they were in contiguous blocks for easy selecting. Simply arranging the commanders alphabetically by type (and subsequently by name) would accomplish this.
Lastly, in provinces, it is hard to determine the province value from the main screen. There is treasury, upkeep, resources, supply, supply usage, and province gold, all kind of jumbled together. It would be nice to instantly identify the province-specific data without being distracted by irrelevant global data.
So:
New Tweaks:
• Seasonal autobid for mercs, like in Dom I
• Default bid price on mercs should not reset itself to the asking price
• Clearer distinction between province and global gold stats
• Net kingdom gem and gold income displayed in F1 screen
• Autoarrange commanders alphabetically by type, then name
New Minor Feature:
• Military info for hostile provinces displayed on main screen
-Cherry
[ November 19, 2003, 23:49: Message edited by: Saber Cherry ]
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