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Old November 3rd, 2003, 03:48 AM
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Default Re: Repel attempt bonuses

I assumed that one repeller would only get one repel attack per turn. It would be silly to be able to shish-kabob 12 guys on one pike in that way.

In other words, I'd suggest this sequence of events:

1) When someone tries to move in range of someone who is "ready" and has a longer-reach weapon, do the current repel mechanic, but without the chance to do a puny amount of damage.

2) If someone succeeds in overcoming the repel, the repeller gets to attack them first. However, this makes them "unready", and unable to repel anyone else that turn.

3) Assuming the moving fighter survives the repeller's attack, they get their attack.

4) On the repeller's turn, he becomes "ready", but if he attacks, he becomes "unready". Therefore, he never attacks twice in a row, nor more than once per turn.

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