
November 8th, 2003, 09:48 AM
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Repel attempt bonuses
Quote:
Originally posted by Pocus:
quote: Originally posted by Kristoffer O:
quote: Originally posted by PvK:
Another thing that could help the whole combat resolution, would be to shuffle the moves of all melee units, rather than having an entire side all move at the same time. Missile units could still all fire in Groups. This would help reduce an entire mob getting to attack before their enemies, based on an accident of which entire group moved into range first.
PvK
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A long time ago we tried to implement simultaneous moves, but it introduced several problems and the battles were much more difficult to inspect and understand with mages casting spells from side to side. We decided it was not a good solution. this is very intriguing. Would you care to expand your answer? Why it posed problems? A system with simultaneous moves seems to be far more realistic AND fun. Was it a balance question, or a coding problem?
Have you played the GMT serie of ancient battles? There was this kind of system, with better leaders trumping the weaker ones. I always liked the game flow resulting from this mechanic. Hm actually this is a good suggestion. I guess it wasnt a coding problem btw. KJ will let us know propably. 
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