second class super combattants
From the spells descriptions, it seems that these creatures are not limited in number:
Golem
Harvester of Sorrow
Fallen Angel
Vampire Lord
Some can perform rather well in melee fight. Any vets care to discuss if they see potential abuse? The Golem for example has full slots, and his quite healty. Astral nations with gems (Pythium, Arco) could try to recruit several and equip them.
My proposal would not be to tweak them down (because when not used as SC, they would perform even less efficiently), but renforce the mechanisms which lead to the demise of a strong isolated unit versus a hord of weaker units. This could fix some of the problem with combatting pretender too. Some quick examples:
- bypassing defence always incur one hit, even if prot is not passed.
- being attacked has a random chance of increasing your fatigue by one.
That would tone down the whole 'I start with a combat pretender and take the world with him' issue too.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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