Regarding Keir's Niefel Strategy:
We'll have to see how abusive the Earth 9/Nature 9 is. Outside of the cold, the base armor can fall from 18 (3 cold) to 12 (3 hot), and large encumberance gains and I think loss of Att/Def. So your supercombatants may literally melt

- have to play around with that.
I also suggested elsewhere that Bless effects be somehow modified by the dominion strength, and enemy dominion should reduce the effects. I suggested modifying magic skill level by 10% per candle, and subtracting for enemy dominion. That would definitely counter it - in one candle enemy dominion, you'd lose the two +9 bonuses!
Regarding the 9 Death strategy:
You may get afflictions and the soulless form is very easy to kill, though, so anyway to try and do upkeep free mage conVersions would be pretty risky. So saving on the income might be not very reliable, but getting two lives per mage would be a large perk and some of them would get converted to undead and then would be great free researchers. Plus your expensive non-holy summons could get the Shroud too, which should protect them from global spells too (they'd get killed by a seeking arrow, but would be revived as a Soulless right away).
You also have the bonus of converting commanders to have all the item slots - Coutyls are prime candidates for this but in Dom1 was hard to do (the Ankh was the best way). Coutyls can then use the Astral Helm and the +Nature items, so this is really quite helpful.
Plus, without the blessing effects, the Prince of Death with ~9 Death ~4 Earth was already an effective Super Combatant. Now with the bless bonuses (Life After Death and Reinvig), this is a very effective choice for holy mage nations. Abysia and Pythium rejoice!
[ November 03, 2003, 17:05: Message edited by: geo981010 ]