Opinions wanted on new tech (Pirate Mod)
Basically a poll thread. Like/Dislike/Why.
1) "Large" planetary shields available at shield tech level 14.
For comparison, MPSG gives 20k/50k/75k shields, the large give 5k/20k/50k.
This is intended to make the Planetary shields both worthwhile to build & parallels the massive ion / massive shield depleter techs, where you can research your own, but they're not a powerful.
2) Point Defence Lasers. The PDCannons, are limited to 3 range at max, while the PDLasers go 8, but are limited to half damage. PDC's then defend your ship, while the PDL's defend the fleet.
3) Satellite Siege Mount. 2x size, 1.5x damage, 5x cost, +5 range. Large sats only.
I haven't actually got the tech to try these, so I'm not sure how effective they are.
4) (the big one) Hardened Bulkheads. Providing 25 to 35 hitpoints and no space taken up. They cost 400 to 350 each, and are non-armor. Basically if you have a ship with 20 components, say 500 hitpoints. Then, putting on an additional 20 HBs will give you 500 hitpoints, and a 50% less chance of losing a component on any one hit. The 20 HBs will set you back a hefty 8K minerals, though.
I think this will be really good for the roleplayers out there who want a flagship that is special over the regular forces. If you have funds to spare, then you can create a really tough (and presumably luxurious) ship. Low maintenance really helps justify the expence here, but you could still have built two or three more ships instead of HB'ing your flagship.
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Things you want:
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