.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #31  
Old April 24th, 2001, 04:53 AM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: Opinions wanted on new tech (Pirate Mod)

Well, they are kinda standerdized...

Projectile: "The Control Group"

Laser: Slightly heavier, Better range and accuracy, lower damage

Particle: Heavier, slightly better range/accuracy, Higher damage (tears up fighters!... just added them & started testing.)

Light Guns: Counts as armor, gets taken out easily by weapons and fighters. Each type has better resistance: Guns (2xtonnage), Lasers (2.5x tonnage), PAWS (5x Tonnage)

Cannons: Adds Weight/Range/Accuraccy/Damage

Missiles: High range/damage, good accuracy, Heavy with reload 2

RAP & CM: special... single use, lower acc then PD weapons... RAP is better, Heavier + armor


As far as meson bLasters being advanced particle weapons... I'll probally do exactly that.

Projectile weapons: Guns->Electomags->Gravguns (I was gonna make grav stuff a seperate racial tech, but decided against it)

Laser Weapons: Laser->Xaser->Graser (Gamma radiation laser)

Particle Weapons: N-Paws/C-Paws(charged particle accelerator, more damaging but only works vs. planets (needs an atmosphere)->Meson Particle Accelerators->Anit-Particle Accelerator (fewer levels... higher cost)

Each type will be a seprate field (laser,Xaser,Graser), but will require the Last level of the previous type and one higher physics... So Laser needs nothing, but Xaser needs laser 5 & Physics 1, Grasers need Xaser 5 and Physics 2. Projectile weapons will need physics for Electromags, but Astrophysics for Gravguns... Missiles might need chemistry or propulsion to start a new "Tech Thread". (I still got some work to do on the tech-tree)

This is in addition to missiles, planetary weapons, torpedos, Poloron weapons (std/phased/anti), Fusion Weapons(high-energy discharge), Gravity weapons, etc.


I just wish MM would get around to activating the CUSTOM GROUPS so I can finish up my mod and post it! (instead of jus' talkin' 'bout it )



[This message has been edited by Trachmyr (edited 24 April 2001).]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.