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Old November 6th, 2003, 05:49 PM

licker licker is offline
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Default Random Events and Balance

Ok I know they arn't supposed to be completely balanced, but in my Last few tests with C'tis I got some extrememly bad events early that effictively crippled my expansion attempts.

For the record all the tests were done with a neutral luck scale and at most a 1 turmoil. The frequency of random events was the default.

Ok, so in one game on the 2nd turn I lost 1/4 of my pop in my home province, then 2 turns later I lost the temple! If that won't cripple you I don't know what will, not only did I lose my ability to recruit priests, but I also had my income shafted so that it was harder to rebuild the temple.

In another game I lost 1/5 of my capitals pop in the first 5 turns, then had 2 consecutive turns of increases to unrest, again completely shafting my income.

On the flip side in a game where I took the luck scale at +2 I wound up with ~500 gold in 4 turns from improved taxes and whatnot, its crazy I tell you. Especially when these things happen in the first 10 turns.

I'm wondering what other peoples opinions on this subject is, I think that these 'extreme' events need to be looked at again, especailly in light of what they can do in the early game.

Now I know there are solutions to this, turn down their frequency, restart (SP only), and take points to luck (not a real solution really). Its really more of a problem in MP I guess, but it'd be nice to see some of these events toned down, I mean losting 8000 people in one turn is just crazy.
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