.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old November 9th, 2003, 05:33 AM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: Slightly unexpected tactical AI moves

Not the most experienced person to answer but I hope you don't mind...

Templars attacking the front - maybe they were attacking the rear of the army, just that the rear was fairly far ahead? I don't think that the commanders or troops on guard commander count, so once they became parallel to the rest of the army, they moved toward the center and slammed into the closest enemy there. Troops on guard commander don't seem to count toward army rout either (the army will rout even though the bodyguard squad wasn't even in contact with the enemy, and turn to fight if pursuers move close), so I guess that might be the case.

Acolyte charging forward - there has been some mention of this behavior with mages/priests before, I think in the AI thread (remember my mage who was cold when he ran into Breath of winter cloud? ). After he runs out of script, tactical AI decides what he's going to do, and that might not always be the best choice. I think that, since he had noone left to bless, he either reverted to stay behind troops, or attack. Stay behind the troops actually means that he will stay at the rear of the army, not that he'll stay put, so that's why he ran after the templars. The tactic that seems to work is once you don't want thim to cast any more spells, put him on "hold a turn" and then "stay behind troops". This will ensure that he'll stay put for a few turns, and move forward when the situation will hopfully be less perilous.

Crossbowmen - my guess is that it's also a case of tactical AI judgement. Since they were commanderless, they weren't scripted, and the AI judged that they should attack instead of fire.

[ November 09, 2003, 03:36: Message edited by: HJ ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.